
Introduction
Hello! I’m Matthew Mai — a 2D animation artist specializing in character layout, rough animation, tiedown, clean‑up, inbetweening, and storyboard development. Based in Canyon Lake, California, I work across both Japanese and Western animation pipelines, bringing strong draftsmanship, clear acting, and precise visual storytelling to every project.
Over the past several years, I’ve collaborated with studios across the U.S. and Japan, including CloverWorks, Felix Film, Project No.9, Powerhouse Animation, Studio MoonMoon, LunaCanvas Studio, and Tokyo Creative Freak. My experience spans LO‑sakkan corrections, character layout, rough animation, and polished clean‑up for production‑ready cuts.
I hold a Bachelor’s degree in 2D Animation and Game Development, and I’m passionate about creating expressive, high‑impact animation that blends cinematic storytelling with strong technical foundations. Whether I’m shaping a sequence through layout or refining the final linework, my goal is always the same: to deliver clear, dynamic, emotionally driven animation that resonates with audiences.
For business inquiries or to view my professional work, reach me at: matthewmai146@gmail.com | 714-363-7017
Skills
Software:
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Clip Studio Paint
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Toon Boom Storyboard Pro
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Toon Boom Harmony
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Adobe Photoshop & Illustrator
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TVPaint
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Blender
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Maya
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Unreal Engine
Design Skill:
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2D Animation (Rough, Key, and FX‑adjacent acting passes)
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Tiedown / Nigen
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Clean‑Up & Inbetweening
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Character Layout & LO‑sakkan corrections
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Storyboarding & Storyboard Layout
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Shot Composition & Cinematic Staging
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Character Design & Draftsmanship
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Line Quality Control
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Cel Coloring (base, shadows, highlights)
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Visual Storytelling & Acting Clarity
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Production‑ready file organization and workflow
MATTHEW MAI
Education
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Bachelor of Arts: Game Development & Information Systems (2021–2024)California State University, San Bernardino
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Associate’s Degree: Computer Science & Programming (2017–2021, )Mt. San Jacinto College
Work Experience
(2026)
FreeLance 2d clean up/In-between &Colorist - Luna Canvas Studio
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Refined rough key animation into clean, on‑model line art and completed inbetweens to finalize character motion.
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Added cel color, shadows, and highlight passes following the project’s color design and lighting direction.
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Ensured consistency in line quality, timing, and character proportions across assigned cuts.
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Delivered organized, production‑ready files for compositing and final render.
Freelance Clean Up Artist - Studio MoonMoon
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Finalized clean, on‑model linework from corrected genga and tiedown drawings for use in digital ink & paint.
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Maintained consistent volumes, proportions, and line hierarchy across all frames in the cut.
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Preserved animator and Sakkan intent while stabilizing motion arcs, overlaps, and character details.
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Ensured drawings were fully production‑ready for color, FX, and compositing stages.
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Collaborated with layout, genga, and nigen artists to maintain continuity and visual consistency across sequences. Rendering the finishing work. Fixing the coloring.
(2025)
Layout Artist/Storyboard Artists
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Develop storyboard panels and sequences that communicate clear acting, staging, and camera language.
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Translate scripts into visual storytelling with strong composition, pacing, and emotional beats.
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Produce storyboard layouts that guide layout artists and animators with accurate posing and scene flow. Collaborate with directors to refine story beats, timing, and visual clarity.
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Block out rough character motion, acting, and timing based on layout and storyboard direction.
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Establish key poses, breakdowns, and motion arcs that define the emotional and physical rhythm of the cut.
Clean Up artits Dragon Ball Dokkan Battle -
Produced genga for Dragon Ball Dokkan Battle–style cuts, establishing dynamic poses, timing, and action clarity.
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Completed nigen by refining volumes, adding breakdowns, and stabilizing motion for clean‑up and inbetweening.
Layout Artist - Powerhouse Animation
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Clean up the storyboard
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Assist with cleaning up the layers
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Assist with cleaning up character sheets and props.
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Making sure the character stays in the model
Freelance Animator, Clean Up- Dir Kaniz Fatema
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Clean up rough animation
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Adding in between animation
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Improve the timing of the animation.
2nd Key Animator — Tatsunoko Production (Anime: Turkey)
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Cleaned key animation, designed character corrections, and crafted lighting/shadow effects.
Art Director Assistant — Creative Freak (Anime: Kanteshi)
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Revised key animation layouts, character models, and provided technical notes for production.
Genga animation/ 2key aniamtior nigen - Pirate Revenge(indie project)
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clean up the animation
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second key animatior
Layout/cleanup animation- Starfire vs Blaze indie animation
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Help to add in between the animation
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Fixing keyframe animation mistakes
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improve the work of the previous animation
Layout Animator — Kozeki (Project: Hibiku Kokoro)
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Developed rough key animation and managed animation timing sheets.
Rough Animator — Vilo Studios
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Created foundational animations and refined character models for team consistency.
2024
2nd Key Animator — Studio Eclipse (Contract)
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Produced between animation sequences for key scenes.
Rough Animator — Creative Antacid (Project: Captain Zero)
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Designed rough animations and structured production timelines.
HRIS Contractor — Metropolitan Water District
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Supported HR systems with SQL/data analysis (balancing technical and creative roles).
2023
Freelance Artist — San Bernardino, CA
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Enhanced character designs for animation projects, incorporating feedback from art directors.
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Collaborated on visual targets for unannounced indie games.
Graphic Designer — Union Artists
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Designed logos for major festivals and co-created a monthly artwork series.
Notable Projects
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Turkey!: 2nd key animator
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Even given the Worthless "Appraiser" Class, I’m actually the Strongest: layout art director assistant.
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Hibiku Kokoro (Studio Kozeki): Storyboard artist and character designer.
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Lo and Lo Sakkan for episodes 5 and 8 for Reincarnated as A Dragon Hatchling
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Work on as a lo sakkan for One Punch Man season 3 for ep 8.
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Lo and rough animator for The Transparanet Man and human woman - The two who will eventually become a couple.
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Nigen(Tiedown artists) for Chitose is in the Ramune Bottle.
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Fighting Video Game: Led pixel animation and character design for a combat game.
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Pixel Mario Game: Supervised a 7-member team to deliver a finished game demo.