
MATTHEW MAI
Education
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Bachelor of Arts: Game Development & Information Systems (2021–2024)California State University, San Bernardino
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Associate’s Degree: Computer Science & Programming (2017–2021, )Mt. San Jacinto College
Introduction
Hello! I’m Matthew Mai, a 2D animator, character designer, storyboard artist, and layout artist based in Canyon Lake, California. With two years of experience in 2D animation, I have transitioned from creating indie films to collaborating with notable studios such as Tatsunoko Production and Studio Eclipse. I have also worked with major studios like Powerhouse Animation, Creative Freaks, and ButaPro Production. My journey includes earning a Bachelor’s degree in Game Development and a relentless passion for creating immersive digital worlds that resonate with audiences.
For business inquiries or to view my professional work, reach me at: matthewmai146@gmail.com | 714-363-7017
Skills
Software: Clip Studio Paint, Toonboom Storyboard Pro, Adobe Suite (Photoshop, Illustrator), Maya, Blender, Unreal Engine
Design Skill: 2D Animation, Clean up, Character Modeling, Layout, and Storyboarding.
Work Experience
CURRENT (2025)
Layout Artist - Powerhouse Animation
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Clean up the storyboard
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Assist with cleaning up the layers
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Assist with cleaning up character sheets and props.
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Making sure the character stays in model
Freelance Animator, Clean Up- Dir Kaniz Fatema
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Clean up rough animation
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Adding in between animation
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Improve the timing of the animation.
2nd Key Animator — Tatsunoko Production (Anime: Turkey)
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Cleaned key animation, designed character corrections, and crafted lighting/shadow effects.
Art Director Assistant — Creative Freak (Anime: Kanteshi)
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Revised key animation layouts, character models, and provided technical notes for production.
Genga animation/ 2key aniamtior nigen - Pirate Revenge(indie project)
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clean up the animation
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second key animatior
Layout/cleanup animation- Starfire vs Blaze indie animation
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Help to add in between the animation
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Fixing keyframe animation mistakes
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improve the work of the previous animation
Layout Animator — Kozeki (Project: Hibiku Kokoro)
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Developed rough key animation and managed animation timing sheets.
Rough Animator — Vilo Studios
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Created foundational animations and refined character models for team consistency.
2024
2nd Key Animator — Studio Eclipse (Contract)
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Produced between animation sequences for key scenes.
Rough Animator — Creative Antacid (Project: Captain Zero)
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Designed rough animations and structured production timelines.
HRIS Contractor — Metropolitan Water District
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Supported HR systems with SQL/data analysis (balancing technical and creative roles).
2023
Freelance Artist — San Bernardino, CA
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Enhanced character designs for animation projects, incorporating feedback from art directors.
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Collaborated on visual targets for unannounced indie games.
Graphic Designer — Union Artists
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Designed logos for major festivals and co-created monthly artwork series.
Notable Projects
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Turkey!: 2nd key animator
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Even Given the Worthless "Appraiser" Class, I’m Actually the Strongest: layout art director assiassitant.
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Hibiku Kokoro (Studio Kozeki): Storyboard artist and character designer.
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Fighting Video Game: Led pixel animation and character design for a combat game.
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Pixel Mario Game: Supervised a 7-member team to deliver a finished game demo.